Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 03, 2005, 03:28 AM // 03:28   #1
Pre-Searing Cadet
 
Join Date: Aug 2005
Advertisement

Disable Ads
Default Henchman

I generaly play with henchmen as I'm eradic with my playing times. Some suggestions: 1) Give henchman different names and looks at each place where they are available.
2) Allow player to check henchman stats and equipment.
3) As game advances, require pay for henchman above share of loot. Or perhaps require pay if they die a couple of time during quest.
4) Allow a player to pick up a henchman and keep them through several stages without rehireing.
5) Allow henchman to follow simple tactical orders, e.g. - kill nearest enemy, heal first, evade attack, etc.

Also, in trying to improve balance, don't dumb down the game too much. The challenge is what allows long playing pleasure. And perhaps allow guild symbles to be applied to shields.

Thanks for a GREAT game.
Fromage is offline   Reply With Quote
Old Aug 03, 2005, 07:09 AM // 07:09   #2
Desert Nomad
 
Elena's Avatar
 
Join Date: May 2005
Location: Belgium
Default

i agree with the commands but i dont see paying for henchman working bah!
Elena is offline   Reply With Quote
Old Aug 03, 2005, 09:59 AM // 09:59   #3
Ascalonian Squire
 
Join Date: Jun 2005
Profession: W/Mo
Default

I dont agree with paying henchman more than their share of the loot they get. If you want to hire henchman, you should be able to pay a set price for them, then you should get ALL of the loot.
Infecta is offline   Reply With Quote
Old Aug 03, 2005, 01:58 PM // 13:58   #4
Academy Page
 
Join Date: Jul 2005
Guild: Glow in the Dark
Profession: R/Me
Default

Hmmm, a big yes on the commands, and it might be fun to have a 'sidekick' henchmen. I am not going to pay for a henchie that takes 50% of teh stuff too. Especialy becasue most of the time there weaker then you anyway. Though I would love to see some improvements like AI and of course ginving simple orders .
Snuk the Great is offline   Reply With Quote
Old Aug 03, 2005, 05:50 PM // 17:50   #5
Wilds Pathfinder
 
Lampshade's Avatar
 
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
Default

Why pay for henchman?

I agree you should be able to set them for aggresive, defensive, healing, or other things like that though.
Lampshade is offline   Reply With Quote
Old Aug 03, 2005, 06:36 PM // 18:36   #6
Frost Gate Guardian
 
Grigori Sokolov's Avatar
 
Join Date: Jul 2005
Profession: Mo/Me
Default

well technically you do pay for henchies. go kill a bunch of stuff with 1 henchie, you get half the stuff. the other half doesnt drop: thats what the henchie gets. also, they get their share of the gold that is dropped
Grigori Sokolov is offline   Reply With Quote
Old Aug 05, 2005, 07:11 PM // 19:11   #7
Pre-Searing Cadet
 
Join Date: Aug 2005
Default Henchman

My pay idea was inadequately described. What I'm suggesting is that you'd have to pay them IF you let them die repeatedly. Just another layer of challenge for the game.
Fromage is offline   Reply With Quote
Old Aug 07, 2005, 03:45 AM // 03:45   #8
Frost Gate Guardian
 
Pashet's Avatar
 
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
Default

Quote:
Originally Posted by Fromage
1) Give henchman different names and looks at each place where they are available.
2) Allow player to check henchman stats and equipment.
3) As game advances, require pay for henchman above share of loot. Or perhaps require pay if they die a couple of time during quest.
4) Allow a player to pick up a henchman and keep them through several stages without rehireing.
5) Allow henchman to follow simple tactical orders, e.g. - kill nearest enemy, heal first, evade attack, etc.

Also, in trying to improve balance, don't dumb down the game too much. The challenge is what allows long playing pleasure. And perhaps allow guild symbles to be applied to shields.

Thanks for a GREAT game.
1. No. I like how they are now. Easy to pick out. If you start changing them up then you have to figure out who's better. George or Stanley. This way I just go right down the line picking who I want each time.

2. Yes. It would also be nice to temporarily equip them with things that you pick up during the mission/quest that would revert back to your inventory when you leave the mission/quest.

3. No and no. The premise is they choose to come along for the adventure. And most of the time when they die it's they're own fault. I'm not paying for that.

4. That would be nice. Especially if you could equip them with better weapons and if they could level up a little bit.

5. Good idea. Any way to make them a little smarter is great. Especially if you can keep them from jumping the gun and aggroing everything in sight.

I also like the idea of your guild symbol appearing on shields. Very cool.
Pashet is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
claymore66 Questions & Answers 4 Jun 18, 2005 09:12 PM // 21:12
Dare Sardelac Sanitarium 1 May 27, 2005 01:50 AM // 01:50
Henchman? h777 Questions & Answers 1 May 20, 2005 07:50 AM // 07:50
Best henchman I Am A Sasquatch Questions & Answers 16 May 17, 2005 05:11 PM // 17:11
Henchman epyonwing Sardelac Sanitarium 0 May 15, 2005 02:18 PM // 14:18


All times are GMT. The time now is 03:48 AM // 03:48.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("